Archive for the ‘Intern’s Corner’ Category
Intern’s Corner: DIY LED yo-yo side caps

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Eric Chu, engineering intern
There aren't many low-budget ways to customize one's yo-yo. The most common ones are either painting or dyeing, but they're limited: paint chips off with time, and dyeing is only for plastic yo-yos.
Being a yo-yo fanatic, I regularly visit the blog yoyoskills.com for yo-yo news. There I recently read a post about spin-activated LED side caps that fit into the side of yo-yos. They're low-cost ($6) and look very cool; a perfect customizing add-on for a yo-yo. Unfortunately, they only come in one size, thus only fitting a few yo-yos.
I thought it'd be a fun project to make my own set (and it was!). I used a One Drop Project yo-yo.
How It Works
Using the centrifugal force generated by the spinning of the yo-yo, the spring, acting as the switch, is pulled outward. It makes contact with the positive leads of the LEDs, thus completing the circuit, turning the LEDs on.
It looks great in action, day or night. Check out the video:
I'll be writing up the project as a DIY article soon. Look for it in MAKE Volume 22 this spring.
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Intern’s Corner: IdeaPaint — whiteboard a whole wall

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Ed Troxell, photo intern
I'm the photo intern at MAKE but I like to do more than just one thing, like starting my own magazine and shooting videos. A couple months ago I came across IdeaPaint in Inc. Magazine -- it's this cool paint that you can apply to any surface and turn it into a whiteboard. It comes in ten colors and can be used pretty much anywhere in your home, office, school, you name it, as long as the surface is smooth and flat. It's great for team meetings, kids' rooms, and brainstorming.
I sent the link over to MAKE managing editor Shawn Connally, and the next thing I know we've got a can of orange IdeaPaint on its way to the office for us to test out. We're gonna make an orangeboard!
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Intern’s Corner: Cigar Box Guitar bloopers

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Meara O'Reilly, projects intern
I've been tinkering with the electronics on various cigar box guitars for a while, but I'd never had the chance to build one from the ground up. So when MAKE editor-in-chief Mark Frauenfelder wrote up a new how-to for an acoustic version of the guitar for the upcoming issue (MAKE, Volume 21, "Traditional Cigar Box Guitar"), I jumped on the chance to test-build it.
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Mark Frauenfelder's new acoustic cigar box guitar in MAKE Volume 21, coming in January.
As always here in the Make: Labs, it can be quite an adventure trying to sniff out all the possible interpretations of instructions while at the same time learning new skills, and this guitar build was no exception! I made two orientation-related mistakes based on an early manuscript and had quite a time trying to finish the build. In retrospect, the misunderstandings seem silly, but once made it's really easy for mistakes like these to compound -- due to structural weakness, later on my guitar neck snapped, twice! -- so I thought I'd write about them here, even just as an ode to those mistakes you think you'd never make, but somehow end up making anyway:
Intern’s Corner: Test-firing the HHO rocket

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Steven Lemos, engineering intern
Making the Hydrogen-Oxygen Bottle Rocket (that Adam Savage is posing with on the cover of the new MAKE, Volume 20) was a pretty basic endeavor, with the exception of the circuit. The original schematic diagram had a flaw in it, but only after we breadboarded the circuit -- twice -- did we catch it.
I guess that's the reason we MAKE interns build the projects that run in the magazine, so it's us who bang our heads against the table and not you. I will kindly take that cookie now.
The experience showed me that, sure, when working with electronics it's easy to misplace a component or wire, or completely miss something, which I already knew, but it's just as easy to have a diagram be the culprit. So a word to the wise (a word I'm sure all the experienced hobbyists have already discovered for themselves): if you take care when putting together these tedious circuits it will pay off, for if you can trust in your work, then you'll know the culprit lies in the plans, and you won't spend hours chasing that metaphorical wild goose.
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Twice we breadboarded this bad boy before discovering an error in the schematic -- so you won''t have to.
But on to the actual launch. :) We had talked to the local electronics store owner, who at the time was making his own hydrogen using a more sophisticated apparatus, and who was interested in what we were doing with ours. So he came to watch, and brought along his professional pyrotechnician friend, who showed us how to make fuses with 12V and tiny resistors (basically the resistors pass so much current that the wire heats up and can act as a fuse to light stuff -- voilà, cheap fuses).
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Our beautiful 2-stage HHO rocket ready for test launching -- before being crippled by a crash.
The first launch was a success, with the two stages going off rather quickly in succession, so we dialed in a little more delay time in the circuit before the stage 2 ignition. This was good and bad. We got more height out of the rocket on our second launch, but on its return it landed electronics side down. This resulted in our circuit behaving oddly.
So, not ready yet to call it a day, we began firing off only one stage at a time, adjusting the proportions of HHO (hydrogen and oxygen gases), water, and air, and testing the makeshift fuses, which worked fine for a single stage, but due to the time they take to ignite (3sec@12V) might not work for 2 stages.
We probably launched 12 times that day, attracting passersby. Good weather, new friends (who like blowing stuff up), and multiple launches. All in all, a good day. Houston, we have liftoff.
• Related: MAKE, Volume 20: "For Kids of All Ages"

Intern’s Corner: Making Makey’s “stretchy” body in Inventor

Every other week, MAKE's awesome interns tell about the projects they're building in the Make: Labs, the trouble they've gotten into, and what they'll make next.
By Kris Magri, engineering intern
How I designed Makey, Part II: Creating the "stretchy" robot body in Inventor
When designing Makey the Robot for MAKE, Volume 19, I ran into a problem that plagues all kinds of designers -- how to continually redesign a body to accommodate changes in whatever's crammed inside it?
Once I'd sketched out Makey's configuration and modeled the major parts in Autodesk Inventor 3D modeling software, I really got into some of Inventor's awesome features. Inventor has three basic design types you work with: sketches, parts, and assemblies. Up to this point I had designed each individual component, including Makey's robot body, as a part, as shown in Figure A.
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Fig. A: Makey's sheet metal body, near-final version, shown as a single part in Autodesk Inventor. Because I designed it as a component of an assembly, all the mounting holes and dropouts are perfectly aligned to internal robot components; if I move the components, Inventor automatically moves the holes.
Once I had these parts modeled, I placed them together into an assembly, as in Figure B. Then, I attempted to stretch the robot body as needed by making that part "Adaptive" inside the assembly. (That's what Inventor calls "stretchy" parts, and it's a powerful feature.)
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Fig. B: Makey's body shown as part of an assembly in Inventor, constrained to the edges of the motors (at bottom, in blue). If I move the motors, the body automatically stretches to accommodate the new motor positions. Similarly, I constrained the battery boxes (at top, in tan) to the body, so wherever the body stretches, the battery boxes follow automatically. Nice!
Also, I cut holes into the body where I needed them for mounting the motors. This was the wrong approach! It seemed to work, but when I looked at the robot body as a part, outside of the assembly, the holes I had made weren't shown. They had simply vanished.
The reason for this is that Inventor can't know ahead of time how you're going to use a part. You could design one part that could be used in multiple assemblies, so if you alter the base part in any way inside one particular assembly, the alteration exists only in the assembly, but the base part is unchanged. Thus, my changes didn't "take hold."
The key was to create the robot body from inside the assembly. You can actually be inside an assembly and make a brand-new part. To do this, in the Assembly Panel area, instead of selecting Place Component, choose Create Component.
I ended up first creating what I called a "base plate," which existed solely to help me anchor all the parts, including the robot body. It would not be a part I would actually fabricate. I then placed the base plate, the motors, the Arduino, and the batteries into an assembly, using Place Component, and assembled it all by anchoring everything to the base plate (using constraints). This was pretty much what I had been doing before.
Now, still inside the assembly, I created a new part, via Create Component, which would become the robot body. I selected the material type Sheet Metal.ipt, since it's a sheet metal part, and created each bend and flange step by step, inside the assembly. This robot body now "belonged" to the assembly, and was adaptive inside the assembly. Any editing of it, from that point on, was always initiated from within the assembly.
Instead of making the body a specific width, I just made everything extra large with no dimensions. Once the body was formed, I finished editing, and now I was back inside the assembly with my new robot body. I then constrained the side of the body to an existing "edge" from another part, for instance, the sides of the motors (Figure B). When the constraint went into effect, the sides of the body "snapped" into place next to the motors. To make holes, I projected the motor mount holes onto the robot body, again edited the robot body part (from within the assembly), cut holes there, and then the holes "stayed put," so to speak.
Success at last -- I had modeled a fully adaptive robot body that I could easily modify to accommodate all the robot components I would be cramming inside it.
Next up: The battle to fit the brains inside.
More: How I designed Makey the robot, Part I: The first design
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