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Archive for the ‘Kids’ Category

postheadericon BeeSim Game Using LilyPad and XBee

Bee Game
To teach children about complexity theory, a group from Indiana University created an electronic game called BeeSim using LilyPad Arduinos and XBee radios:

During the game children wear a Bee puppet wrist band with embedded electronics to allow for game play. The children have a finite amount of time (45 seconds) to collect and deposit nectar and a finite storage capacity of nectar (3 units). During the allotted time, a child runs from flower to flower and tries to collect nectar. A child can collect one unit of nectar from any given flower (if the flower is not empty) and will also be informed as to how much nectar remains inside the flower (via LED Array 1). A child may collect nectar from the same flower more than once. Once the child’s nectar stomach (represented via a LED array 2) has been filled, he or she returns to the hive and deposits the stored nectar. If time runs out prior to depositing nectar, the nectar is lost and is not counted. When a child’s turn is over, marked either by running out of time or by making a successful deposit, the bee puppet is passed to a teammate.

One of the team members, Ben Zaitlen, demonstrates the game and explains the technology:

[via Rob Faludi]

postheadericon BeeSim Game Using LilyPad and XBee

Bee Game
To teach children about complexity theory, a group from Indiana University created an electronic game called BeeSim using LilyPad Arduinos and XBee radios:

During the game children wear a Bee puppet wrist band with embedded electronics to allow for game play. The children have a finite amount of time (45 seconds) to collect and deposit nectar and a finite storage capacity of nectar (3 units). During the allotted time, a child runs from flower to flower and tries to collect nectar. A child can collect one unit of nectar from any given flower (if the flower is not empty) and will also be informed as to how much nectar remains inside the flower (via LED Array 1). A child may collect nectar from the same flower more than once. Once the child’s nectar stomach (represented via a LED array 2) has been filled, he or she returns to the hive and deposits the stored nectar. If time runs out prior to depositing nectar, the nectar is lost and is not counted. When a child’s turn is over, marked either by running out of time or by making a successful deposit, the bee puppet is passed to a teammate.

One of the team members, Ben Zaitlen, demonstrates the game and explains the technology:

[via Rob Faludi]

postheadericon BeeSim Game Using LilyPad and XBee

Bee Game
To teach children about complexity theory, a group from Indiana University created an electronic game called BeeSim using LilyPad Arduinos and XBee radios:

During the game children wear a Bee puppet wrist band with embedded electronics to allow for game play. The children have a finite amount of time (45 seconds) to collect and deposit nectar and a finite storage capacity of nectar (3 units). During the allotted time, a child runs from flower to flower and tries to collect nectar. A child can collect one unit of nectar from any given flower (if the flower is not empty) and will also be informed as to how much nectar remains inside the flower (via LED Array 1). A child may collect nectar from the same flower more than once. Once the child’s nectar stomach (represented via a LED array 2) has been filled, he or she returns to the hive and deposits the stored nectar. If time runs out prior to depositing nectar, the nectar is lost and is not counted. When a child’s turn is over, marked either by running out of time or by making a successful deposit, the bee puppet is passed to a teammate.

One of the team members, Ben Zaitlen, demonstrates the game and explains the technology:

[via Rob Faludi]

postheadericon VTech’s InnoPad brings tablets to youngsters, floods their sponge-like brains with knowledge

Looking for a telltale sign that tablets have shot right past mainstream and into over-saturation? Fix your focus a few pixels up, and you'll be staring at it. VTech has just pushed out its InnoPad, a learning tablet developed specifically for kids aged 4 to 104 (or 9, if you're concerned with "facts"). Boasting a 5-inch touchpanel, a tilt-sensor for gaming control, microphone and interfaces for USB, an SD card and a headphone jack, it's actually more like a MID than anything else. Of course, the "kid-tough" casing makes it far bulkier than most, but at least it's designed to take a licking (and keep on ticking). Contrary to conventional tablets, this one will rely primarily on learning cartridges, but there is support for digital downloads for those who'd rather sync it up with their Mac or PC and transfer things to a memory card. You've got a slew of options when it comes to software, and once your kid's done learning for the day, the InnoPad can double as an MP3 player, video player and datebook. It'll ship this fall for $79.99, with each title priced at $24.99. Something tells us this thing's got "iPad killer" written all over it. In Children's Doodle font, but hey...

Continue reading VTech's InnoPad brings tablets to youngsters, floods their sponge-like brains with knowledge

VTech's InnoPad brings tablets to youngsters, floods their sponge-like brains with knowledge originally appeared on Engadget on Sat, 12 Feb 2011 01:55:00 EDT. Please see our terms for use of feeds.

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postheadericon ZTE 005Z emergency cellphone keeps your kid safe, cooler than other kids

Remember back in 2005 when kiddy phones were all the rage? Well, with the release of the single-button 005Z, Softbank and ZTE are giving toddler connectivity another try. Like the Firefly and the Migo before it, this little guy limits outbound calls, but unlike its predecessors, the 005Z only allows for one pre-programmed number -- so if baby's in danger, mommy better have her cellphone charged. While the one-button approach is limited, the phone also acts as an alert system: when the cord is pulled, a loud buzzer sounds (à la the rape whistle) and SMS and voice messages (both of which contain the kid's location) are sent to emergency contacts. As far as we're concerned, a child with a cellphone is a nightmare in the making, but if you're into that sort of thing (and live in Japan) the 005Z will be available this March for ¥490 ($5.90) a month.

ZTE 005Z emergency cellphone keeps your kid safe, cooler than other kids originally appeared on Engadget on Thu, 10 Feb 2011 19:11:00 EDT. Please see our terms for use of feeds.

Permalink Technabob  |  sourceSoftbank  | Email this | Comments