Posts Tagged ‘android’
Android 3.0 Honeycomb emulator has traces of smartphone support
Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.
Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.
Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.
[Thanks, Andrew]
Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.
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Android 3.0 Honeycomb emulator has traces of smartphone support
Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.
Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.
Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.
[Thanks, Andrew]
Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.
Permalink | | Email this | Comments
Android 3.0 Honeycomb emulator has traces of smartphone support
Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.
Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.
Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.
[Thanks, Andrew]
Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.
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Visualized: Google’s periodic table of APIs
Visualized: Google's periodic table of APIs originally appeared on Engadget on Fri, 28 Jan 2011 14:21:00 EDT. Please see our terms for use of feeds.
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Motorola lifts our spirits with new Atrix 4G video
[Thanks, engadgeteer]
Continue reading Motorola lifts our spirits with new Atrix 4G video
Motorola lifts our spirits with new Atrix 4G video originally appeared on Engadget on Fri, 28 Jan 2011 13:42:00 EDT. Please see our terms for use of feeds.
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