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Posts Tagged ‘android’

postheadericon Android 3.0 Honeycomb emulator has traces of smartphone support

Thought Honeycomb was just for tablets? Well, it's not! Sure, tablets might be Google's main thrust with the release, but we've been able to dig up enough evidence in the preview SDK's emulator released yesterday to suggest that these guys are still keeping their eyes on the smartphone prize.

Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.

Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.

Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.


[Thanks, Andrew]

Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.

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postheadericon Android 3.0 Honeycomb emulator has traces of smartphone support

Thought Honeycomb was just for tablets? Well, it's not! Sure, tablets might be Google's main thrust with the release, but we've been able to dig up enough evidence in the preview SDK's emulator released yesterday to suggest that these guys are still keeping their eyes on the smartphone prize.

Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.

Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.

Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.


[Thanks, Andrew]

Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

postheadericon Android 3.0 Honeycomb emulator has traces of smartphone support

Thought Honeycomb was just for tablets? Well, it's not! Sure, tablets might be Google's main thrust with the release, but we've been able to dig up enough evidence in the preview SDK's emulator released yesterday to suggest that these guys are still keeping their eyes on the smartphone prize.

Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.

Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.

Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.


[Thanks, Andrew]

Android 3.0 Honeycomb emulator has traces of smartphone support originally appeared on Engadget on Fri, 28 Jan 2011 16:19:00 EDT. Please see our terms for use of feeds.

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postheadericon Visualized: Google’s periodic table of APIs

The world of Google APIs and developer tools can be a confusing one, but the company has now at least brought a bit of order to the chaos with its own take on the periodic table of the elements. As you can see above, Android occupies the top spot normally reserved for hydrogen in the actual periodic table, and the remaining APIs and developer products are all grouped into their appropriate categories -- and, of course, linked to their respective websites. Hit up the link below to check out the table in its interactive form.

Visualized: Google's periodic table of APIs originally appeared on Engadget on Fri, 28 Jan 2011 14:21:00 EDT. Please see our terms for use of feeds.

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postheadericon Motorola lifts our spirits with new Atrix 4G video

Been feeling down this cold and dreary January? Well, let Motorola "introduce" you to its new smartphone! The CES conqueror we already know as the Atrix 4G has received its first promo video from the mothership, highlighting its laptop and HD multimedia docks (giving us a decent peek at the docked UI for both), dual-core processor and related gaming credentials, and, of course, that gorgeous qHD screen resolution on the handset itself. It's all set to a very uplifting soundtrack, connoting all the beautiful opportunity and potential that our collective smartphone future holds.

[Thanks, engadgeteer]

Continue reading Motorola lifts our spirits with new Atrix 4G video

Motorola lifts our spirits with new Atrix 4G video originally appeared on Engadget on Fri, 28 Jan 2011 13:42:00 EDT. Please see our terms for use of feeds.

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